Operators |
dev_update_window — Switches the automatic output of iconic output objects into the graphics window during program execution on or off.
dev_update_window( : : DisplayMode : )
dev_update_window specifies whether all iconic objects that are returned by an operator call have to be displayed in the active graphics window (DisplayMode = 'on' ---default) or not (DisplayMode = 'off' ).
This option has no influence on the object output in single step mode. After the execution of a single operator the iconic output objects are always displayed in the active graphics window.
This option should be set to 'off' , if only selected objects should to be displayed in the graphics window. In this case the objects should be displayed by dev_display.
For measuring the execution time of a sequence of operators all update options should be switched off in order to reduce the influence of the runtime of GUI updates in HDevelop. For this the operators dev_update_pc, dev_update_time, dev_update_var, and dev_update_window or the procedures dev_update_on and dev_update_off can be used.
This option can also be controlled via the Preferences dialog: Edit -> Preferences -> Runtime Settings -> Update Window.
This operator is not supported for code export.
Mode for graphic output.
Default value: 'off'
List of values: 'off' , 'on'
If the values of the specified parameters are correct, dev_update_window returns 2 (H_MSG_TRUE). Otherwise an exception is raised and an error code returned.
dev_update_pc, dev_update_var, dev_update_time
Foundation
Operators |