Transformations

List of Operators

background_segBackgroundSegBackgroundSegbackground_seg
Determine the connected components of the background of given regions.
clip_regionClipRegionClipRegionclip_region
Clip a region to a rectangle.
clip_region_relClipRegionRelClipRegionRelclip_region_rel
Clip a region relative to its smallest surrounding rectangle.
closest_point_transformClosestPointTransformClosestPointTransformclosest_point_transform
Compute the closest-point transformation of a region.
connectionConnectionConnectionconnection
Compute connected components of a region.
distance_transformDistanceTransformDistanceTransformdistance_transform
Compute the distance transformation of a region.
eliminate_runsEliminateRunsEliminateRunseliminate_runs
Eliminate runs of a given length.
expand_regionExpandRegionExpandRegionexpand_region
Fill gaps between regions or split overlapping regions.
fill_upFillUpFillUpfill_up
Fill up holes in regions.
fill_up_shapeFillUpShapeFillUpShapefill_up_shape
Fill up holes in regions having given shape features.
junctions_skeletonJunctionsSkeletonJunctionsSkeletonjunctions_skeleton
Find junctions and end points in a skeleton.
merge_regions_line_scanMergeRegionsLineScanMergeRegionsLineScanmerge_regions_line_scan
Merge regions from line scan images.
partition_dynamicPartitionDynamicPartitionDynamicpartition_dynamic
Partition a region horizontally at positions of small vertical extent.
partition_rectanglePartitionRectanglePartitionRectanglepartition_rectangle
Partition a region into rectangles of approximately equal size.
rank_regionRankRegionRankRegionrank_region
Rank operator for regions.
remove_noise_regionRemoveNoiseRegionRemoveNoiseRegionremove_noise_region
Remove noise from a region.
shape_transShapeTransShapeTransshape_trans
Transform the shape of a region.
skeletonSkeletonSkeletonskeleton
Compute the skeleton of a region.
sort_regionSortRegionSortRegionsort_region
Sorting of regions with respect to their relative position.
split_skeleton_linesSplitSkeletonLinesSplitSkeletonLinessplit_skeleton_lines
Split lines represented by one pixel wide, non-branching lines.
split_skeleton_regionSplitSkeletonRegionSplitSkeletonRegionsplit_skeleton_region
Split lines represented by one pixel wide, non-branching regions.