attach_drawing_object_to_window
— Attach an existing drawing object to a HALCON window.
attach_drawing_object_to_window( : : WindowHandle, DrawHandle : )
attach_drawing_object_to_window
attaches the drawing object DrawHandle
to the HALCON window specified in WindowHandle
.
When attached to a window the drawing object is displayed in the specified
window. The drawing object can be modified interactively in the HALCON window.
The window is automatically updated when the objects properties are modified
using the operator set_drawing_object_params
.
When two or more drawing objects overlap, a double-click on the currently selected drawing object will shift the focus to the next drawing object.
Furthermore it is possible to react to modifications of the drawing object
caused by user interaction when using any of the language interface.
Please see the documentation of set_drawing_object_callback
for
more details.
The drawing object can be removed from the current window with the operator
detach_drawing_object_from_window
.
As soon as a drawing object is attached to the window, each HALCON object
which is displayed by any of the graphical operators, namely
disp_obj
, disp_region
, disp_image
and
disp_xld
, is stored internally in a graphical stack associated with
the WindowHandle
, so that they can be displayed together with the
attached drawing object. These remain in the stack until the user calls
clear_window
or the window is closed.
The size of this graphical stack can be queried and modified
with get_system
and set_system
, respectively. See the
corresponding documentation reference for further details.
Note that using any synchronous operator which actively probe the event
queue, e.g., get_mbutton
or read_char
, will conflict with the
interaction with the drawing objects. In case you need to read the state of the
cursor, please refer to the documentation of your framework of choice for an
appropriate, non-invasive alternative.
Furthermore, the event based functionality should not be used together with
the former blocking operators draw_rectangle1
,
draw_rectangle2
, draw_region
, draw_xld
or
draw_circle
. They conflict with the event based functionality, since
they actively fetch all events sent to the HALCON window.
When working under UNIX/Linux it is necessary to turn on the support for multithreading in the Xlib. This is achieved by calling the function XInitThreads() before any other function of the Xlib library. This means that you need to call it before any other function or method of your graphical development environment of choice. See the documentation of the function XInitThreads() in the corresponding manual page for further details.
WindowHandle
(input_control) window →
(handle)
Window handle.
DrawHandle
(input_control) drawing_object →
(handle)
Handle of the drawing object.
attach_drawing_object_to_window
returns 2 (H_MSG_TRUE), if the DrawHandle
and WindowHandle
are valid. Otherwise an exception is raised.
create_drawing_object_rectangle1
,
create_drawing_object_xld
,
create_drawing_object_circle_sector
,
create_drawing_object_ellipse_sector
,
create_drawing_object_ellipse
,
create_drawing_object_line
,
create_drawing_object_rectangle2
,
create_drawing_object_circle
,
create_drawing_object_text
detach_drawing_object_from_window
,
get_drawing_object_params
,
get_drawing_object_iconic
set_drawing_object_callback
,
get_drawing_object_iconic
,
get_drawing_object_params
Foundation