morph_skeleton
— Compute the morphological skeleton of a region.
morph_skeleton
is obsolete and is only provided for
reasons of backward compatibility.
morph_skeleton(Region : RegionSkeleton : : )
morph_skeleton
computes the skeleton of the input
regions (Region
) using morphological transformations.
The computation yields a disconnected skeleton (gaps in the
diagonals) having a width of one or two pixels. The calculation
uses the Golay element 'h', i.e., an 8-neighborhood. This is
equivalent to the maximum-norm.
Region
(input_object) region(-array) →
object
Regions to be processed.
RegionSkeleton
(output_object) region(-array) →
object
Resulting morphological skeleton.
morph_skeleton
returns 2 (H_MSG_TRUE) if all parameters are
correct. The behavior in case of empty or no input region can be
set via:
no region: set_system('no_object_result',<RegionResult>)
empty region: set_system('empty_region_result',<RegionResult>)
Otherwise, an exception is raised.
threshold
,
regiongrowing
,
connection
,
union1
,
watersheds
,
class_ndim_norm
skeleton
,
reduce_domain
,
select_shape
,
area_center
,
connection
Foundation