drag_region2
— Interactive movement of a region with fixpoint specification.
This operator does not work in an HDevelop graphics window opened with
dev_open_window
.
drag_region2(SourceRegion : DestinationRegion : WindowHandle, Row, Column : )
You use drag_region2
to move a region on the display by mouse.
It corresponds to the operator drag_region1
with the
difference, that the position of the mouse cursor can be determined.
Gray values of the regions are not moved. With moving the input region it is not sure whether the gray values of the output regions are filled reasonable. This may occur if the gray values of the input regions do not comprise the whole image.
SourceRegion
(input_object) region-array →
object
Regions to move.
DestinationRegion
(output_object) region-array →
object
Moved regions.
WindowHandle
(input_control) window →
(handle)
Window handle.
Row
(input_control) point.y →
(integer)
Row index of the reference point.
Default value: 100
Suggested values: 0, 64, 128, 256, 512
Typical range of values: 0
≤
Row
≤
1024
Column
(input_control) point.x →
(integer)
Column index of the reference point.
Default value: 100
Suggested values: 0, 64, 128, 256, 512
Typical range of values: 0
≤
Column
≤
1024
drag_region2
returns TRUE, if a region is entered, the window
is valid and the needed drawing mode (see set_insert
)
is available.
If necessary, an exception is raised.
You may determine the behavior after an empty input with
set_system(::'no_object_result',<Result>:)
.
reduce_domain
,
disp_region
,
set_colored
,
set_line_width
,
set_draw
,
set_insert
,
affine_trans_image
get_mposition
,
move_region
,
drag_region1
,
drag_region3
set_insert
,
set_draw
,
affine_trans_image
Foundation