dev_update_window
— Switches the automatic output of iconic output objects into the graphics
window during program execution on or off.
dev_update_window( : : DisplayMode : )
dev_update_window
specifies whether all iconic objects that are
returned by an operator call have to be displayed in the active graphics
window (DisplayMode
= 'on' ---default) or not
(DisplayMode
= 'off' ).
This option has no influence on the object output in single step mode. After the execution of a single operator the iconic output objects are always displayed in the active graphics window.
This option should be set to 'off' , if only selected objects
should to be displayed in the graphics window.
In this case the objects should be displayed by dev_display
.
For measuring the execution time of a sequence of operators all
update
options should be switched off in order to reduce the
influence of the runtime of GUI updates in HDevelop.
For this the operators dev_update_pc
, dev_update_time
,
dev_update_var
, and dev_update_window
or the
procedures dev_update_on
and dev_update_off
can be used.
This option can also be controlled via the Preferences
dialog:
Edit
-> Preferences
-> Runtime Settings
-> Update Window
.
This operator is not supported for code export.
DisplayMode
(input_control) string →
(string)
Mode for graphic output.
Default value: 'off'
List of values: 'off' , 'on'
If the values of the specified parameters are correct,
dev_update_window
returns 2 (H_MSG_TRUE). Otherwise, an
exception is raised and an error code returned.
dev_update_pc
,
dev_update_var
,
dev_update_time
Foundation