set_scene_3d_to_world_poseT_set_scene_3d_to_world_poseSetScene3dToWorldPoseSetScene3dToWorldPoseset_scene_3d_to_world_pose (Operator)
Name
set_scene_3d_to_world_poseT_set_scene_3d_to_world_poseSetScene3dToWorldPoseSetScene3dToWorldPoseset_scene_3d_to_world_pose
— Set the pose of a 3D scene.
Signature
def set_scene_3d_to_world_pose(scene_3d: HHandle, to_world_pose: MaybeSequence[Union[float, int]]) -> None
Description
set_scene_3d_to_world_poseset_scene_3d_to_world_poseSetScene3dToWorldPoseSetScene3dToWorldPoseSetScene3dToWorldPoseset_scene_3d_to_world_pose
sets the pose of the 3D scene
Scene3DScene3DScene3DScene3Dscene3Dscene_3d
to ToWorldPoseToWorldPoseToWorldPoseToWorldPosetoWorldPoseto_world_pose
.
See the documentation of create_scene_3dcreate_scene_3dCreateScene3dCreateScene3dCreateScene3dcreate_scene_3d
for more details on the
coordinate systems used in 3D scenes.
Execution Information
- Multithreading type: reentrant (runs in parallel with non-exclusive operators).
- Multithreading scope: global (may be called from any thread).
- Processed without parallelization.
Parameters
Scene3DScene3DScene3DScene3Dscene3Dscene_3d
(input_control) scene_3d →
HScene3D, HTupleHHandleHTupleHtuple (handle) (IntPtr) (HHandle) (handle)
Handle of the 3D scene.
ToWorldPoseToWorldPoseToWorldPoseToWorldPosetoWorldPoseto_world_pose
(input_control) pose →
HPose, HTupleMaybeSequence[Union[float, int]]HTupleHtuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong)
New pose of the 3D scene.
Result
set_scene_3d_to_world_poseset_scene_3d_to_world_poseSetScene3dToWorldPoseSetScene3dToWorldPoseSetScene3dToWorldPoseset_scene_3d_to_world_pose
returns 2 (H_MSG_TRUE) if all parameters are
correct. If necessary, an exception is raised.
Possible Predecessors
create_scene_3dcreate_scene_3dCreateScene3dCreateScene3dCreateScene3dcreate_scene_3d
See also
set_scene_3d_instance_poseset_scene_3d_instance_poseSetScene3dInstancePoseSetScene3dInstancePoseSetScene3dInstancePoseset_scene_3d_instance_pose
Module
3D Metrology