This chapter describes the usage of structured light for 3D reconstruction.
The basic concept behind structured light is to use a structured illumination, i.e. an illumination showing well known patterns. The way those patterns appear in the scene after hitting surfaces helps to further analyze (e.g., perform an inspection Inspection / Structured Light) or reconstruct the surfaces.
For non-specular (lambertian or diffuse) surfaces, a 3D surface can be reconstructed using a projector projecting light like an 'inverse camera'. For every projected pattern image, a camera image of the projection on the surface is acquired. Using the decoded correspondence between projector coordinates lighting the camera coordinates, as well as calibration information, the 3D surface is reconstructed.
In the following, the steps that are required to use structured light are described briefly.
In the first step, a structured light model is created with
(create_structured_light_model
=ModelType
'3d_reconstruction'
)
or read with
The different structured light model parameters can then be set with
or queried with
The pattern parameters
'pattern_width'
, 'pattern_height'
,
'pattern_orientation'
, and 'pattern_type'
specify along
with the stripe parameters 'min_stripe_width'
and
'single_stripe_width'
the specifications of the pattern images to
be used to illuminate the surface.
Finally, the 'persistence'
parameter can be enabled to
debug intermediate results.
The pattern images are to be generated with
after setting all relevant parameters.
Please ensure that the output images are as needed in the particular setup.
gen_structured_light_pattern
At this stage, the pattern images are projected. The respective image of the illuminated surface is acquired by the camera for each pattern image.
When calibrating the system, images of the illuminated calibration
object need to be acquired. The calibration process is shown in detail in
the example program structured_light_calibration.hdev
.
The obtained calibration information can then be specified with the
parameter 'camera_setup_model'
of
.
set_structured_light_model_param
The acquired
can be decoded with
CameraImages
. Upon calling this operator, the
correspondence images are created and stored in the model
decode_structured_light_pattern
.
StructuredLightModel
The decoded 'correspondence_image'
, as well as other results
can be queried with
. For more
details of the different objects that can be queried, please refer
to the operator's documentation.
get_structured_light_object
The reconstructed surface can be obtained with
.
reconstruct_surface_structured_light
The structured light model offers various other operators that help access and update the various parameters of the model.
The operator
enables writing the
structured light model to a file. Please note that previously generated
pattern images are not written in this file. A structured light model file
can be read using write_structured_light_model
.
read_structured_light_model
Furthermore, it is possible to serialize and deserialize the structured
light model using
and
serialize_structured_light_model
.
deserialize_structured_light_model
See also the “Solution Guide Basics”
for further details.
For a list of operators, please refer to Inspection / Structured Light.