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HScene3D (Class)

Name

HScene3D — Represents an instance of a 3D graphic scene.

Constructors

CreateScene3d    Create the data structure that is needed to visualize collections of 3D objects.

Finalizer

This operator is not available as a class member but will be called automatically when the resources of the object instances are to be released. This occurs in the finalization stage of garbage collection, or upon an explicit call of the Dispose() method.

ClearScene3d    Delete a 3D scene and free all allocated memory.

Methods

AddScene3dCamera    Add a camera to a 3D scene.
AddScene3dInstance    Add an instance of a 3D object model to a 3D scene.
AddScene3dLabel    Add a text label to a 3D scene.
AddScene3dLight    Add a light source to a 3D scene.
CreateScene3d    Create the data structure that is needed to visualize collections of 3D objects.
DisplayScene3d    Display a 3D scene.
GetDisplayScene3dInfo    Get the depth or the index of instances in a displayed 3D scene.
RemoveScene3dCamera    Remove a camera from a 3D scene.
RemoveScene3dInstance    Remove an object instance from a 3D scene.
RemoveScene3dLabel    Remove a text label from a 3D scene.
RemoveScene3dLight    Remove a light from a 3D scene.
RenderScene3d    Render an image of a 3D scene.
SetScene3dCameraPose    Set the pose of a camera in a 3D scene.
SetScene3dInstanceParam    Set parameters of an instance in a 3D scene.
SetScene3dInstancePose    Set the pose of an instance in a 3D scene.
SetScene3dLabelParam    Set parameters of a text label in a 3D scene.
SetScene3dLightParam    Set parameters of a light in a 3D scene.
SetScene3dParam    Set parameters of a 3D scene.
SetScene3dToWorldPose    Set the pose of a 3D scene.

HScene3D (Class)

Name

HScene3D — Represents an instance of a 3D graphic scene.

Constructors

CreateScene3d    Create the data structure that is needed to visualize collections of 3D objects.

Destructor

This operator is not available as a class member but will be called automatically by the destructor. This occurs when a local variable goes out of scope or an instance on the heap is deleted.

ClearScene3d    Delete a 3D scene and free all allocated memory.

Methods

AddScene3dCamera    Add a camera to a 3D scene.
AddScene3dInstance    Add an instance of a 3D object model to a 3D scene.
AddScene3dLabel    Add a text label to a 3D scene.
AddScene3dLight    Add a light source to a 3D scene.
CreateScene3d    Create the data structure that is needed to visualize collections of 3D objects.
DisplayScene3d    Display a 3D scene.
GetDisplayScene3dInfo    Get the depth or the index of instances in a displayed 3D scene.
RemoveScene3dCamera    Remove a camera from a 3D scene.
RemoveScene3dInstance    Remove an object instance from a 3D scene.
RemoveScene3dLabel    Remove a text label from a 3D scene.
RemoveScene3dLight    Remove a light from a 3D scene.
RenderScene3d    Render an image of a 3D scene.
SetScene3dCameraPose    Set the pose of a camera in a 3D scene.
SetScene3dInstanceParam    Set parameters of an instance in a 3D scene.
SetScene3dInstancePose    Set the pose of an instance in a 3D scene.
SetScene3dLabelParam    Set parameters of a text label in a 3D scene.
SetScene3dLightParam    Set parameters of a light in a 3D scene.
SetScene3dParam    Set parameters of a 3D scene.
SetScene3dToWorldPose    Set the pose of a 3D scene.


ClassesClasses | | Operators