hom_mat3d_rotate
— Add a rotation to a homogeneous 3D transformation matrix.
hom_mat3d_rotate
adds a rotation by the angle Phi
around the
axis passed in the parameter Axis
to the homogeneous 3D
transformation matrix HomMat3D
and returns the resulting matrix in
HomMat3DRotate
. The axis can be specified by passing the strings
'x', 'y', or 'z', or by passing a vector [x,y,z] as a tuple.
The rotation is described by a 3×3 rotation matrix R. It is performed relative to the global (i.e., fixed) coordinate system; this corresponds to the following chain of transformation matrices:
Axis
= 'x' :
Axis
= 'y' :
Axis
= 'z' :
Axis
= [x,y,z]:
The point (Px
,Py
,Pz
) is the fixed point of the
transformation, i.e., this point remains unchanged when transformed using
HomMat3DRotate
. To obtain this behavior, first a translation is
added to the input transformation matrix that moves the fixed point onto the
origin of the global coordinate system. Then, the rotation is added, and
finally a translation that moves the fixed point back to its original
position. This corresponds to the following chain of transformations:
To perform the transformation in the local coordinate system, i.e.,
the one described by HomMat3D
, use
hom_mat3d_rotate_local
.
Note that homogeneous matrices are stored row-by-row as a tuple; the last row is usually not stored because it is identical for all homogeneous matrices that describe an affine transformation. For example, the homogeneous matrix is stored as the tuple [ra, rb, rc, td, re, rf, rg, th, ri, rj, rk, tl]. However, it is also possible to process full 4×4 matrices, which represent a projective 4D transformation.
HomMat3D
(input_control) hom_mat3d →
(real)
Input transformation matrix.
Phi
(input_control) angle.rad →
(real / integer)
Rotation angle.
Default value: 0.78
Suggested values: 0.1, 0.2, 0.3, 0.4, 0.78, 1.57, 3.14
Typical range of values: 0
≤
Phi
≤
6.28318530718
Axis
(input_control) string(-array) →
(string / real / integer)
Axis, to be rotated around.
Default value: 'x'
Suggested values: 'x' , 'y' , 'z'
Px
(input_control) point3d.x →
(real / integer)
Fixed point of the transformation (x coordinate).
Default value: 0
Suggested values: 0, 16, 32, 64, 128, 256, 512, 1024
Py
(input_control) point3d.y →
(real / integer)
Fixed point of the transformation (y coordinate).
Default value: 0
Suggested values: 0, 16, 32, 64, 128, 256, 512, 1024
Pz
(input_control) point3d.z →
(real / integer)
Fixed point of the transformation (z coordinate).
Default value: 0
Suggested values: 0, 16, 32, 64, 128, 256, 512, 1024
HomMat3DRotate
(output_control) hom_mat3d →
(real)
Output transformation matrix.
If the parameters are valid, the operator hom_mat3d_rotate
returns
2 (H_MSG_TRUE). If necessary, an exception is raised.
hom_mat3d_identity
,
hom_mat3d_translate
,
hom_mat3d_scale
,
hom_mat3d_rotate
hom_mat3d_translate
,
hom_mat3d_scale
,
hom_mat3d_rotate
hom_mat3d_invert
,
hom_mat3d_identity
,
hom_mat3d_rotate_local
,
pose_to_hom_mat3d
,
hom_mat3d_to_pose
,
hom_mat3d_compose
Foundation