hom_vector_to_proj_hom_mat2d
— Compute a homogeneous transformation matrix using given point
correspondences.
hom_vector_to_proj_hom_mat2d
determines the homogeneous
projective transformation matrix HomMat2D
that optimally
fulfills the following equations given by at least 4 point
correspondences
If fewer than 4 pairs of points
(Px
,Py
,Pw
),
(Qx
,Qy
,Qw
) are given, there exists no
unique solution, if exactly 4 pairs are supplied the matrix
HomMat2D
transforms them in exactly the desired way, and if
there are more than 4 point pairs given,
hom_vector_to_proj_hom_mat2d
seeks to minimize the
transformation error. To achieve such a minimization, two different
algorithms are available. The algorithm to use can be chosen using
the parameter Method
. For conventional geometric problems
Method
='normalized_dlt' usually yields better
results. However, if one of the coordinates Qw
or
Pw
equals 0, Method
='dlt' must
be chosen.
In contrast to vector_to_proj_hom_mat2d
,
hom_vector_to_proj_hom_mat2d
uses homogeneous coordinates
for the points, and hence points at infinity (Pw
=
0 or Qw
= 0) can be used to determine
the transformation. If finite points are used, typically
Pw
and Qw
are set to 1. In this case,
vector_to_proj_hom_mat2d
can also be used.
vector_to_proj_hom_mat2d
has the advantage that one
additional optimization method can be used and that the covariances
of the points can be taken into account. If the correspondence
between the points has not been determined,
proj_match_points_ransac
should be used to determine the
correspondence as well as the transformation.
If the points to transform are specified in standard image
coordinates, their row coordinates must be passed in
Px
and their column coordinates in Py
. This
is necessary to obtain a right-handed coordinate system for the
image. In particular, this assures that rotations are performed in
the correct direction. Note that the (x,y) order of the
matrices quite naturally corresponds to the usual (row,column) order
for coordinates in the image.
It should be noted that homogeneous transformation matrices refer to
a general right-handed mathematical coordinate system. If a
homogeneous transformation matrix is used to transform images,
regions, XLD contours, or any other data that has been extracted
from images, the row coordinates of the transformation must be
passed in the x coordinates, while the column coordinates must be
passed in the y coordinates. Consequently, the order of passing row
and column coordinates follows the usual order
(Row
,Column
). This convention is essential to
obtain a right-handed coordinate system for the transformation of
iconic data, and consequently to ensure in particular that rotations
are performed in the correct mathematical direction.
Furthermore, it should be noted that if a homogeneous transformation matrix is used to transform images, regions, XLD contours, or any other data that has been extracted from images, it is assumed that the origin of the coordinate system of the homogeneous transformation matrix lies in the upper left corner of a pixel. The image processing operators that return point coordinates, however, assume a coordinate system in which the origin lies in the center of a pixel. Therefore, to obtain a consistent homogeneous transformation matrix, 0.5 must be added to the point coordinates before computing the transformation.
Px
(input_control) number-array →
(real / integer)
Input points 1 (x coordinate).
Py
(input_control) number-array →
(real / integer)
Input points 1 (y coordinate).
Pw
(input_control) number-array →
(real / integer)
Input points 1 (w coordinate).
Qx
(input_control) number-array →
(real)
Input points 2 (x coordinate).
Qy
(input_control) number-array →
(real)
Input points 2 (y coordinate).
Qw
(input_control) number-array →
(real)
Input points 2 (w coordinate).
Method
(input_control) string →
(string)
Estimation algorithm.
Default value: 'normalized_dlt'
List of values: 'dlt' , 'normalized_dlt'
HomMat2D
(output_control) hom_mat2d →
(real)
Homogeneous projective transformation matrix.
proj_match_points_ransac
,
proj_match_points_ransac_guided
,
points_foerstner
,
points_harris
projective_trans_image
,
projective_trans_image_size
,
projective_trans_region
,
projective_trans_contour_xld
,
projective_trans_point_2d
,
projective_trans_pixel
vector_to_proj_hom_mat2d
,
proj_match_points_ransac
,
proj_match_points_ransac_guided
Richard Hartley, Andrew Zisserman: “Multiple View Geometry in
Computer Vision”; Cambridge University Press, Cambridge; 2000.
Olivier Faugeras, Quang-Tuan Luong: “The Geometry of Multiple
Images: The Laws That Govern the Formation of Multiple Images of a
Scene and Some of Their Applications”; MIT Press, Cambridge, MA;
2001.
Calibration