projective_trans_region — Apply a projective transformation to a region.
projective_trans_region(Regions : TransRegions : HomMat2D, Interpolation : )
projective_trans_region applies the projective
transformation specified by the homogeneous matrix HomMat2D
on the regions in Regions and returns the transformed
regions in TransRegions.
For creation and interpretation details of this matrix see also
projective_trans_image.
If 'clip_region' is set to its default value
'true' by set_system('clip_region', 'true') or if
the transformation is degenerated and thus produces infinite
regions, the output region is clipped by the rectangle with upper
left corner (0, 0) and lower right corner ('width',
'height'), where 'width' and 'height' are
system variables (see also get_system). If
'clip_region' is 'false', the output region is not
clipped except by the maximum supported coordinate size
'MAX_FORMAT'. This may result in extremely memory and time
intensive computations, so use with care.
The used coordinate system is the same as in affine_trans_pixel. This
means that in fact not HomMat2D is applied but a modified
version. Therefore, applying projective_trans_region corresponds to
the following chain of transformations, which is applied to each point
(Row_i, Col_i) of the region (input and output
pixels as homogeneous vectors):
As an effect, you might get unexpected results when creating projective
transformations based on coordinates that are derived from the
region, e.g., by operators like
area_center. For example, if you use this operator to calculate
the center of gravity of a rotationally symmetric region and then rotate
the region around this point using hom_mat2d_rotate, the resulting
region will not lie on the original one. In such a case, you can compensate
this effect by applying the following translations to HomMat2D
before using it in projective_trans_region:
hom_mat2d_translate(HomMat2D, 0.5, 0.5, HomMat2DTmp) hom_mat2d_translate_local(HomMat2DTmp, -0.5, -0.5, HomMat2DAdapted) projective_trans_region(Region, TransRegion, HomMat2DAdapted, 'bilinear')
For an explanation of the different 2D coordinate systems used in HALCON, see the introduction of chapter Transformations / 2D Transformations.
Regions (input_object) region(-array) → object
Input regions.
TransRegions (output_object) region(-array) → object
Output regions.
HomMat2D (input_control) hom_mat2d → (real)
Homogeneous projective transformation matrix.
Interpolation (input_control) string → (string)
Interpolation method for the transformation.
Default value: 'bilinear'
List of values: 'bilinear', 'nearest_neighbor'
vector_to_proj_hom_mat2d,
hom_vector_to_proj_hom_mat2d,
proj_match_points_ransac,
proj_match_points_ransac_guided,
hom_mat3d_project
projective_trans_image,
projective_trans_image_size,
projective_trans_contour_xld,
projective_trans_point_2d,
projective_trans_pixel
Foundation