hom_mat2d_slant_localT_hom_mat2d_slant_localHomMat2dSlantLocalHomMat2dSlantLocalhom_mat2d_slant_local (Operator)

Name

hom_mat2d_slant_localT_hom_mat2d_slant_localHomMat2dSlantLocalHomMat2dSlantLocalhom_mat2d_slant_local — Add a slant to a homogeneous 2D transformation matrix.

Signature

hom_mat2d_slant_local( : : HomMat2D, Theta, Axis : HomMat2DSlant)

Herror T_hom_mat2d_slant_local(const Htuple HomMat2D, const Htuple Theta, const Htuple Axis, Htuple* HomMat2DSlant)

void HomMat2dSlantLocal(const HTuple& HomMat2D, const HTuple& Theta, const HTuple& Axis, HTuple* HomMat2DSlant)

HHomMat2D HHomMat2D::HomMat2dSlantLocal(const HTuple& Theta, const HString& Axis) const

HHomMat2D HHomMat2D::HomMat2dSlantLocal(double Theta, const HString& Axis) const

HHomMat2D HHomMat2D::HomMat2dSlantLocal(double Theta, const char* Axis) const

HHomMat2D HHomMat2D::HomMat2dSlantLocal(double Theta, const wchar_t* Axis) const   (Windows only)

static void HOperatorSet.HomMat2dSlantLocal(HTuple homMat2D, HTuple theta, HTuple axis, out HTuple homMat2DSlant)

HHomMat2D HHomMat2D.HomMat2dSlantLocal(HTuple theta, string axis)

HHomMat2D HHomMat2D.HomMat2dSlantLocal(double theta, string axis)

def hom_mat2d_slant_local(hom_mat_2d: Sequence[float], theta: Union[float, int], axis: str) -> Sequence[float]

Description

hom_mat2d_slant_localhom_mat2d_slant_localHomMat2dSlantLocalHomMat2dSlantLocalHomMat2dSlantLocalhom_mat2d_slant_local adds a slant by the angle ThetaThetaThetaThetathetatheta to the homogeneous 2D transformation matrix HomMat2DHomMat2DHomMat2DHomMat2DhomMat2Dhom_mat_2d and returns the resulting matrix in HomMat2DSlantHomMat2DSlantHomMat2DSlantHomMat2DSlanthomMat2DSlanthom_mat_2dslant. A slant is an affine transformation in which one coordinate axis remains fixed, while the other coordinate axis is rotated counterclockwise by an angle ThetaThetaThetaThetathetatheta. The parameter AxisAxisAxisAxisaxisaxis determines which coordinate axis is slanted. For AxisAxisAxisAxisaxisaxis = 'x'"x""x""x""x""x", the x-axis is slanted and the y-axis remains fixed, while for AxisAxisAxisAxisaxisaxis = 'y'"y""y""y""y""y" the y-axis is slanted and the x-axis remains fixed. In contrast to hom_mat2d_slanthom_mat2d_slantHomMat2dSlantHomMat2dSlantHomMat2dSlanthom_mat2d_slant, the slanting is performed relative to the local coordinate system, i.e., the coordinate system described by HomMat2DHomMat2DHomMat2DHomMat2DhomMat2Dhom_mat_2d; this corresponds to the following chains of transformation matrices:

The fixed point of the transformation is the origin of the local coordinate system, i.e., this point remains unchanged when transformed using HomMat2DSlantHomMat2DSlantHomMat2DSlantHomMat2DSlanthomMat2DSlanthom_mat_2dslant.

Attention

It should be noted that homogeneous transformation matrices refer to a general right-handed mathematical coordinate system. If a homogeneous transformation matrix is used to transform images, regions, XLD contours, or any other data that has been extracted from images, the row coordinates of the transformation must be passed in the x coordinates, while the column coordinates must be passed in the y coordinates. Consequently, the order of passing row and column coordinates follows the usual order (RowRowRowRowrowrow,ColumnColumnColumnColumncolumncolumn). This convention is essential to obtain a right-handed coordinate system for the transformation of iconic data, and consequently to ensure in particular that rotations are performed in the correct mathematical direction.

Note that homogeneous matrices are stored row-by-row as a tuple; the last row is usually not stored because it is identical for all homogeneous matrices that describe an affine transformation. For example, the homogeneous matrix is stored as the tuple [ra, rb, tc, rd, re, tf]. However, it is also possible to process full 3×3 matrices, which represent a projective 2D transformation.

Execution Information

Parameters

HomMat2DHomMat2DHomMat2DHomMat2DhomMat2Dhom_mat_2d (input_control)  hom_mat2d HHomMat2D, HTupleSequence[float]HTupleHtuple (real) (double) (double) (double)

Input transformation matrix.

ThetaThetaThetaThetathetatheta (input_control)  angle.rad HTupleUnion[float, int]HTupleHtuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong)

Slant angle.

Default value: 0.78

Suggested values: 0.1, 0.2, 0.3, 0.4, 0.78, 1.57, 3.14

Typical range of values: 0 ≤ Theta Theta Theta Theta theta theta ≤ 6.28318530718

AxisAxisAxisAxisaxisaxis (input_control)  string HTuplestrHTupleHtuple (string) (string) (HString) (char*)

Coordinate axis that is slanted.

Default value: 'x' "x" "x" "x" "x" "x"

List of values: 'x'"x""x""x""x""x", 'y'"y""y""y""y""y"

HomMat2DSlantHomMat2DSlantHomMat2DSlantHomMat2DSlanthomMat2DSlanthom_mat_2dslant (output_control)  hom_mat2d HHomMat2D, HTupleSequence[float]HTupleHtuple (real) (double) (double) (double)

Output transformation matrix.

Result

If the parameters are valid, the operator hom_mat2d_slant_localhom_mat2d_slant_localHomMat2dSlantLocalHomMat2dSlantLocalHomMat2dSlantLocalhom_mat2d_slant_local returns 2 (H_MSG_TRUE). If necessary, an exception is raised.

Possible Predecessors

hom_mat2d_identityhom_mat2d_identityHomMat2dIdentityHomMat2dIdentityHomMat2dIdentityhom_mat2d_identity, hom_mat2d_translate_localhom_mat2d_translate_localHomMat2dTranslateLocalHomMat2dTranslateLocalHomMat2dTranslateLocalhom_mat2d_translate_local, hom_mat2d_scale_localhom_mat2d_scale_localHomMat2dScaleLocalHomMat2dScaleLocalHomMat2dScaleLocalhom_mat2d_scale_local, hom_mat2d_rotate_localhom_mat2d_rotate_localHomMat2dRotateLocalHomMat2dRotateLocalHomMat2dRotateLocalhom_mat2d_rotate_local, hom_mat2d_slant_localhom_mat2d_slant_localHomMat2dSlantLocalHomMat2dSlantLocalHomMat2dSlantLocalhom_mat2d_slant_local, hom_mat2d_reflecthom_mat2d_reflectHomMat2dReflectHomMat2dReflectHomMat2dReflecthom_mat2d_reflect

Possible Successors

hom_mat2d_translate_localhom_mat2d_translate_localHomMat2dTranslateLocalHomMat2dTranslateLocalHomMat2dTranslateLocalhom_mat2d_translate_local, hom_mat2d_scale_localhom_mat2d_scale_localHomMat2dScaleLocalHomMat2dScaleLocalHomMat2dScaleLocalhom_mat2d_scale_local, hom_mat2d_rotate_localhom_mat2d_rotate_localHomMat2dRotateLocalHomMat2dRotateLocalHomMat2dRotateLocalhom_mat2d_rotate_local, hom_mat2d_slant_localhom_mat2d_slant_localHomMat2dSlantLocalHomMat2dSlantLocalHomMat2dSlantLocalhom_mat2d_slant_local, hom_mat2d_reflect_localhom_mat2d_reflect_localHomMat2dReflectLocalHomMat2dReflectLocalHomMat2dReflectLocalhom_mat2d_reflect_local

See also

hom_mat2d_slanthom_mat2d_slantHomMat2dSlantHomMat2dSlantHomMat2dSlanthom_mat2d_slant

Module

Foundation