Name
vector_to_pose T_vector_to_pose VectorToPose VectorToPose — Compute an absolute pose out of point correspondences between
world and image coordinates.
void VectorToPose (const HTuple& WorldX , const HTuple& WorldY , const HTuple& WorldZ , const HTuple& ImageRow , const HTuple& ImageColumn , const HTuple& CameraParam , const HTuple& Method , const HTuple& QualityType , HTuple* Pose , HTuple* Quality )
static HPose HImage ::VectorToPose (const HTuple& WorldX , const HTuple& WorldY , const HTuple& WorldZ , const HTuple& ImageRow , const HTuple& ImageColumn , const HCamPar& CameraParam , const HString& Method , const HTuple& QualityType , HTuple* Quality )
static HPose HImage ::VectorToPose (const HTuple& WorldX , const HTuple& WorldY , const HTuple& WorldZ , const HTuple& ImageRow , const HTuple& ImageColumn , const HCamPar& CameraParam , const HString& Method , const HString& QualityType , double* Quality )
static HPose HImage ::VectorToPose (const HTuple& WorldX , const HTuple& WorldY , const HTuple& WorldZ , const HTuple& ImageRow , const HTuple& ImageColumn , const HCamPar& CameraParam , const char* Method , const char* QualityType , double* Quality )
HPose HCamPar ::VectorToPose (const HTuple& WorldX , const HTuple& WorldY , const HTuple& WorldZ , const HTuple& ImageRow , const HTuple& ImageColumn , const HString& Method , const HTuple& QualityType , HTuple* Quality ) const
HPose HCamPar ::VectorToPose (const HTuple& WorldX , const HTuple& WorldY , const HTuple& WorldZ , const HTuple& ImageRow , const HTuple& ImageColumn , const HString& Method , const HString& QualityType , double* Quality ) const
HPose HCamPar ::VectorToPose (const HTuple& WorldX , const HTuple& WorldY , const HTuple& WorldZ , const HTuple& ImageRow , const HTuple& ImageColumn , const char* Method , const char* QualityType , double* Quality ) const
HTuple HPose ::VectorToPose (const HTuple& WorldX , const HTuple& WorldY , const HTuple& WorldZ , const HTuple& ImageRow , const HTuple& ImageColumn , const HCamPar& CameraParam , const HString& Method , const HTuple& QualityType )
double HPose ::VectorToPose (const HTuple& WorldX , const HTuple& WorldY , const HTuple& WorldZ , const HTuple& ImageRow , const HTuple& ImageColumn , const HCamPar& CameraParam , const HString& Method , const HString& QualityType )
double HPose ::VectorToPose (const HTuple& WorldX , const HTuple& WorldY , const HTuple& WorldZ , const HTuple& ImageRow , const HTuple& ImageColumn , const HCamPar& CameraParam , const char* Method , const char* QualityType )
static void HOperatorSet .VectorToPose (HTuple worldX , HTuple worldY , HTuple worldZ , HTuple imageRow , HTuple imageColumn , HTuple cameraParam , HTuple method , HTuple qualityType , out HTuple pose , out HTuple quality )
static HPose HImage .VectorToPose (HTuple worldX , HTuple worldY , HTuple worldZ , HTuple imageRow , HTuple imageColumn , HCamPar cameraParam , string method , HTuple qualityType , out HTuple quality )
static HPose HImage .VectorToPose (HTuple worldX , HTuple worldY , HTuple worldZ , HTuple imageRow , HTuple imageColumn , HCamPar cameraParam , string method , string qualityType , out double quality )
HPose HCamPar .VectorToPose (HTuple worldX , HTuple worldY , HTuple worldZ , HTuple imageRow , HTuple imageColumn , string method , HTuple qualityType , out HTuple quality )
HPose HCamPar .VectorToPose (HTuple worldX , HTuple worldY , HTuple worldZ , HTuple imageRow , HTuple imageColumn , string method , string qualityType , out double quality )
HTuple HPose .VectorToPose (HTuple worldX , HTuple worldY , HTuple worldZ , HTuple imageRow , HTuple imageColumn , HCamPar cameraParam , string method , HTuple qualityType )
double HPose .VectorToPose (HTuple worldX , HTuple worldY , HTuple worldZ , HTuple imageRow , HTuple imageColumn , HCamPar cameraParam , string method , string qualityType )
The operator vector_to_pose vector_to_pose VectorToPose VectorToPose VectorToPose computes a pose out of at least
three or four (depending on Method Method Method Method method ) point correspondences
of 3D world coordinates (WorldX WorldX WorldX WorldX worldX , WorldY WorldY WorldY WorldY worldY ,
WorldZ WorldZ WorldZ WorldZ worldZ ), given in meters, and 2D image coordinates
(ImageRow ImageRow ImageRow ImageRow imageRow , ImageColumn ImageColumn ImageColumn ImageColumn imageColumn ), given in pixels.
Parameter Method
By setting the parameter Method Method Method Method method , it is possible to choose
what kind of algorithm is used for the pose computation.
Methods supported for perspective cameras :
Method Method Method Method method
When to use
Minimum number of point correspondences
'analytic' "analytic" "analytic" "analytic" "analytic"
Default method for general cases
4
'iterative' "iterative" "iterative" "iterative" "iterative"
If only three or four point correspondences
are used or if the world points are close to being planar
3
'planar_analytic' "planar_analytic" "planar_analytic" "planar_analytic" "planar_analytic"
If the world points lie in a horizontal
plane (
)
4
Methods supported for telecentric cameras :
Method Method Method Method method
When to use
Minimum number of point correspondences
'telecentric' "telecentric" "telecentric" "telecentric" "telecentric"
Default method for general cases
4
'telecentric_robust' "telecentric_robust" "telecentric_robust" "telecentric_robust" "telecentric_robust"
For very ill-posed point
configurations where Quality Quality Quality Quality quality has an unlikely large value
4
'telecentric_planar' "telecentric_planar" "telecentric_planar" "telecentric_planar" "telecentric_planar"
If the world points lie in a
horizontal plane (
)
3
'telecentric_planar_robust' "telecentric_planar_robust" "telecentric_planar_robust" "telecentric_planar_robust" "telecentric_planar_robust"
For very ill-posed point
configurations where the world points lie in a horizontal plane
(
) and
Quality Quality Quality Quality quality has an unlikely large value
3
Parameters CameraParam and Quality
All methods need the inner camera parameters obtained from
camera_calibration camera_calibration CameraCalibration CameraCalibration CameraCalibration to solve the pose estimation problem.
They must be passed in CameraParam CameraParam CameraParam CameraParam cameraParam .
The user can specify in QualityType QualityType QualityType QualityType qualityType one or more quality
measures of the pose to be evaluated. The resulting quality
evaluations are returned concatenated in Quality Quality Quality Quality quality .
Currently, only 'error' "error" "error" "error" "error" is supported. It corresponds to
the root-mean-square error in pixels of the projected 3D world
coordinates.
General Remarks
If a method for planar world points is chosen, all world points are
assumed to lie in the plane
. Therefore, the z-component of the world coordinates can be
left empty (WorldZ WorldZ WorldZ WorldZ worldZ = [] ) since only 2D
correspondences are used in this case.
For telecentric cameras, the translation in z obviously
cannot be determined. It is set to 0 in Pose Pose Pose Pose pose .
For planar world points and telecentric cameras, there are always
two possible equivalent poses. This ambiguity can only be resolved
by some additional knowledge. vector_to_pose vector_to_pose VectorToPose VectorToPose VectorToPose returns an
arbitrary solution of the two possible solutions in this case. The
other solution can be calculated easily by replacing the values of
and
in Pose Pose Pose Pose pose by
and
.
The method 'analytic' "analytic" "analytic" "analytic" "analytic" only allows a maximum number of 32767
point correspondences.
Multithreading type: reentrant (runs in parallel with non-exclusive operators).
Multithreading scope: global (may be called from any thread).
Processed without parallelization.
X-Component of world coordinates.
Number of elements: WorldX >= 4
Y-Component of world coordinates.
Number of elements: WorldY == WorldX
Z-Component of world coordinates.
Number of elements: WorldZ == WorldX || WorldZ == 0
Row-Component of image coordinates.
Number of elements: ImageRow == WorldX
Column-Component of image coordinates.
Number of elements: ImageColumn == WorldX
The inner camera parameters from camera calibration.
Kind of algorithm
Default value:
'iterative'
"iterative"
"iterative"
"iterative"
"iterative"
List of values: 'analytic' "analytic" "analytic" "analytic" "analytic" , 'iterative' "iterative" "iterative" "iterative" "iterative" , 'planar_analytic' "planar_analytic" "planar_analytic" "planar_analytic" "planar_analytic" , 'telecentric' "telecentric" "telecentric" "telecentric" "telecentric" , 'telecentric_planar' "telecentric_planar" "telecentric_planar" "telecentric_planar" "telecentric_planar" , 'telecentric_planar_robust' "telecentric_planar_robust" "telecentric_planar_robust" "telecentric_planar_robust" "telecentric_planar_robust" , 'telecentric_robust' "telecentric_robust" "telecentric_robust" "telecentric_robust" "telecentric_robust"
Type of pose quality to be returned in Quality.
Default value:
'error'
"error"
"error"
"error"
"error"
List of values: 'error' "error" "error" "error" "error"
vector_to_pose vector_to_pose VectorToPose VectorToPose VectorToPose returns 2 (H_MSG_TRUE) if all parameter values are
correct.
proj_hom_mat2d_to_pose proj_hom_mat2d_to_pose ProjHomMat2dToPose ProjHomMat2dToPose ProjHomMat2dToPose ,
vector_to_rel_pose vector_to_rel_pose VectorToRelPose VectorToRelPose VectorToRelPose ,
camera_calibration camera_calibration CameraCalibration CameraCalibration CameraCalibration
Calibration