Operators |
projective_trans_region — Apply a projective transformation to a region.
projective_trans_region(Regions : TransRegions : HomMat2D, Interpolation : )
projective_trans_region applies the projective transformation specified by the homogeneous matrix HomMat2D on the regions in Regions and returns the transformed regions in TransRegions.
For creation and interpretation details of this matrix see also projective_trans_image.
If 'clip_region' is set to its default value 'true' by set_system('clip_region', 'true') or if the transformation is degenerated and thus produces infinite regions, the output region is clipped by the rectangle with upper left corner (0, 0) and lower right corner ('width' , 'height' ), where 'width' and 'height' are system variables (see also get_system). If 'clip_region' is 'false' , the output region is not clipped except by the maximum supported coordinate size 'MAX_FORMAT' . This may result in extremely memory and time intensive computations, so use with care.
The used coordinate system is the same as in affine_trans_pixel. This means that in fact not HomMat2D is applied but a modified version. Therefore, applying projective_trans_region corresponds to the following chain of transformations, which is applied to each point (Row_i, Col_i) of the region (input and output pixels as homogeneous vectors):
As an effect, you might get unexpected results when creating projective transformations based on coordinates that are derived from the region, e.g., by operators like area_center. For example, if you use this operator to calculate the center of gravity of a rotationally symmetric region and then rotate the region around this point using hom_mat2d_rotate, the resulting region will not lie on the original one. In such a case, you can compensate this effect by applying the following translations to HomMat2D before using it in projective_trans_region :
hom_mat2d_translate(HomMat2D, 0.5, 0.5, HomMat2DTmp) hom_mat2d_translate_local(HomMat2DTmp, -0.5, -0.5, HomMat2DAdapted) projective_trans_region(Region, TransRegion, HomMat2DAdapted, 'bilinear')
For an explanation of the different 2D coordinate systems used in HALCON, see the introduction of chapter Transformations / 2D Transformations.
Input regions.
Output regions.
Homogeneous projective transformation matrix.
Interpolation method for the transformation.
Default value: 'bilinear'
List of values: 'bilinear' , 'nearest_neighbor'
vector_to_proj_hom_mat2d, hom_vector_to_proj_hom_mat2d, proj_match_points_ransac, proj_match_points_ransac_guided, hom_mat3d_project
projective_trans_image, projective_trans_image_size, projective_trans_contour_xld, projective_trans_point_2d, projective_trans_pixel
Foundation
Operators |