Name
hom_mat3d_translate_localT_hom_mat3d_translate_localHomMat3dTranslateLocalHomMat3dTranslateLocal — Add a translation to a homogeneous 3D transformation matrix.
hom_mat3d_translate_localhom_mat3d_translate_localHomMat3dTranslateLocalHomMat3dTranslateLocalHomMat3dTranslateLocal adds a translation by the vector
t = (TxTxTxTxtx,TyTyTyTyty,TzTzTzTztz) to
the homogeneous 3D transformation matrix HomMat3DHomMat3DHomMat3DHomMat3DhomMat3D and returns the
resulting matrix in HomMat3DTranslateHomMat3DTranslateHomMat3DTranslateHomMat3DTranslatehomMat3DTranslate. In contrast to
hom_mat3d_translatehom_mat3d_translateHomMat3dTranslateHomMat3dTranslateHomMat3dTranslate, the translation is performed relative to the
local coordinate system, i.e., the coordinate system described by
HomMat3DHomMat3DHomMat3DHomMat3DhomMat3D; this corresponds to the following chain of transformation
matrices:
Note that homogeneous matrices are stored row-by-row as a tuple;
the last row is usually not stored because it is identical for all
homogeneous matrices that describe an affine transformation. For example,
the homogeneous matrix
is stored as the tuple [ra, rb, rc, td, re, rf, rg, th, ri, rj, rk, tl].
However, it is also possible to process full 4×4 matrices,
which represent a projective 4D transformation.
- Multithreading type: reentrant (runs in parallel with non-exclusive operators).
- Multithreading scope: global (may be called from any thread).
- Processed without parallelization.
Input transformation matrix.
TxTxTxTxtx (input_control) point3d.x → HTupleHTupleHtuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong)
Translation along the x-axis.
Default value: 64
Suggested values: 0, 16, 32, 64, 128, 256, 512, 1024
TyTyTyTyty (input_control) point3d.y → HTupleHTupleHtuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong)
Translation along the y-axis.
Default value: 64
Suggested values: 0, 16, 32, 64, 128, 256, 512, 1024
TzTzTzTztz (input_control) point3d.z → HTupleHTupleHtuple (real / integer) (double / int / long) (double / Hlong) (double / Hlong)
Translation along the z-axis.
Default value: 64
Suggested values: 0, 16, 32, 64, 128, 256, 512, 1024
Output transformation matrix.
If the parameters are valid, the operator
hom_mat3d_translate_localhom_mat3d_translate_localHomMat3dTranslateLocalHomMat3dTranslateLocalHomMat3dTranslateLocal returns 2 (H_MSG_TRUE). If necessary, an
exception is raised.
hom_mat3d_identityhom_mat3d_identityHomMat3dIdentityHomMat3dIdentityHomMat3dIdentity,
hom_mat3d_translate_localhom_mat3d_translate_localHomMat3dTranslateLocalHomMat3dTranslateLocalHomMat3dTranslateLocal,
hom_mat3d_scale_localhom_mat3d_scale_localHomMat3dScaleLocalHomMat3dScaleLocalHomMat3dScaleLocal,
hom_mat3d_rotate_localhom_mat3d_rotate_localHomMat3dRotateLocalHomMat3dRotateLocalHomMat3dRotateLocal
hom_mat3d_translate_localhom_mat3d_translate_localHomMat3dTranslateLocalHomMat3dTranslateLocalHomMat3dTranslateLocal,
hom_mat3d_scale_localhom_mat3d_scale_localHomMat3dScaleLocalHomMat3dScaleLocalHomMat3dScaleLocal,
hom_mat3d_rotate_localhom_mat3d_rotate_localHomMat3dRotateLocalHomMat3dRotateLocalHomMat3dRotateLocal
hom_mat3d_inverthom_mat3d_invertHomMat3dInvertHomMat3dInvertHomMat3dInvert,
hom_mat3d_identityhom_mat3d_identityHomMat3dIdentityHomMat3dIdentityHomMat3dIdentity,
hom_mat3d_translatehom_mat3d_translateHomMat3dTranslateHomMat3dTranslateHomMat3dTranslate,
pose_to_hom_mat3dpose_to_hom_mat3dPoseToHomMat3dPoseToHomMat3dPoseToHomMat3d,
hom_mat3d_to_posehom_mat3d_to_poseHomMat3dToPoseHomMat3dToPoseHomMat3dToPose,
hom_mat3d_composehom_mat3d_composeHomMat3dComposeHomMat3dComposeHomMat3dCompose
Foundation